Goodbye Eternity [Android]
v0.10.0
Description:
Consider the possibility of being granted a fresh opportunity in life. Imagine the ability to create a life superior to the prolonged periods of suffering and torment you've endured. Envision having the means to exact retribution on everyone who has caused you harm and finally attaining everything you've ever longed for. Now, picture yourself awakening in a younger version of your body, three decades earlier in time. The decision of how to proceed is entirely in your hands.
- Genre:Adventure
- Release:
- Patreon:
Changelog (v0.10.0)
v0.10.0
Major changes
A lot of internal reworks have been done to solve the crashing problems. As such, 0.9.1 and earlier saves will not be loaded by the new version. The persistent file where gallery unlocks are stored is still working as intended.
To make up for the loss of save files, a new Chapter Start feature has been added, which allows the player to start at the beginning of each major chapter of the game. You can choose what choices have been done before, and the new path is directly available. So unlike the previous Veteran Start, you can start straight from the newly-added chapter.
Added
Sayuri’s route
2 branches depending on Asami’s relationship
23 animation variants (including 3 transitions)
6 CGs
20 CG variants
6 new locations
8 character sprites in various backgrounds
A new BGM piece
Some raining in exterior locations (for the moment it only happens during the storyline)
Can be turned down or off if it makes the device slower, by reducing particles in the preferences
Fonts for Cyrillic, Greek and CJK writing systems, so translations can work when .po files are placed in the right folder
Windows: %appdata%Godotapp_userdataGoodbye Eternitytranslations
Linux: ~/.local/share/godot/app_userdata/Goodbye Eternity/translations/
MacOS: ~/Library/Application Support/Godot/app_userdata/Goodbye Eternity/translations/
Android is a mess to access apps data
Other fonts will be added if there is enough progress done on the translations.
Chapter Start:
Allows the player to choose where to start their new game, and make the major choices they would have experienced if they had played all the way through
Unlike the old Ren’Py Veteran Start, it does not require to have played through the game at least once
Typing speed preference, to slow down, speed up, or make instant text appearance
Anti-softlock feature when time advancing is locked
Will try to detect and correct cases where the player has advanced beyond the time of day where the storyline happens
Modified
Some video animations have been changed to Spine animations
Noriko’s early path choosing has been simplified
Kimochi’s first encounter event has been changed
Asami’s early paths have been updated accordingly
Patrons list has been updated. Thank you all for your support <3
Fixed
Major crash issues throughout the game (damn, that took a long time and a lot of efforts)
Softlocks where some choices that looped forced the player into making the same choices
Some gallery entries could not be unlocked by playing through the game
Some background display errors
Some dialogue typos
Known issues
When using a 1080p display, windowed mode will seem like a full screen, because the window will be at its base 1080p resolution
When viewing the dialogue history, the time of day will not be reset
BGMs usage throughout the game is very sparse
One gallery entry is missing
Pubes are missing from a few sprites and earlier CGs
Major changes
A lot of internal reworks have been done to solve the crashing problems. As such, 0.9.1 and earlier saves will not be loaded by the new version. The persistent file where gallery unlocks are stored is still working as intended.
To make up for the loss of save files, a new Chapter Start feature has been added, which allows the player to start at the beginning of each major chapter of the game. You can choose what choices have been done before, and the new path is directly available. So unlike the previous Veteran Start, you can start straight from the newly-added chapter.
Added
Sayuri’s route
2 branches depending on Asami’s relationship
23 animation variants (including 3 transitions)
6 CGs
20 CG variants
6 new locations
8 character sprites in various backgrounds
A new BGM piece
Some raining in exterior locations (for the moment it only happens during the storyline)
Can be turned down or off if it makes the device slower, by reducing particles in the preferences
Fonts for Cyrillic, Greek and CJK writing systems, so translations can work when .po files are placed in the right folder
Windows: %appdata%Godotapp_userdataGoodbye Eternitytranslations
Linux: ~/.local/share/godot/app_userdata/Goodbye Eternity/translations/
MacOS: ~/Library/Application Support/Godot/app_userdata/Goodbye Eternity/translations/
Android is a mess to access apps data
Other fonts will be added if there is enough progress done on the translations.
Chapter Start:
Allows the player to choose where to start their new game, and make the major choices they would have experienced if they had played all the way through
Unlike the old Ren’Py Veteran Start, it does not require to have played through the game at least once
Typing speed preference, to slow down, speed up, or make instant text appearance
Anti-softlock feature when time advancing is locked
Will try to detect and correct cases where the player has advanced beyond the time of day where the storyline happens
Modified
Some video animations have been changed to Spine animations
Noriko’s early path choosing has been simplified
Kimochi’s first encounter event has been changed
Asami’s early paths have been updated accordingly
Patrons list has been updated. Thank you all for your support <3
Fixed
Major crash issues throughout the game (damn, that took a long time and a lot of efforts)
Softlocks where some choices that looped forced the player into making the same choices
Some gallery entries could not be unlocked by playing through the game
Some background display errors
Some dialogue typos
Known issues
When using a 1080p display, windowed mode will seem like a full screen, because the window will be at its base 1080p resolution
When viewing the dialogue history, the time of day will not be reset
BGMs usage throughout the game is very sparse
One gallery entry is missing
Pubes are missing from a few sprites and earlier CGs
Other games:
Recommended:
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