Femdom University Zero [Android]
v1.484
Description:
'Prequel to Femdom University
Your character will be introduced in the narrative of Fem U exactly one year prior.
These timeline adjustments will influence the events in the main game of Femdom University.'
Your character will be introduced in the narrative of Fem U exactly one year prior.
These timeline adjustments will influence the events in the main game of Femdom University.'
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Changelog (v1.2)
NEW FEATURE:
“Femdom-Battle-System” + GYM’
Featuring Mila
Gym got a new makeover (at night). I also created my own battle-system.
(I don’t like those “off-screen” battles. I plan replace them with actual battles.)
What’s New in This Update:
Introducing the “Femdom-Battle-System” + GYM, Featuring Mila:
Gym Makeover:
Experience the gym in a new light, with activities now available at night.
Custom Battle-System:
I’ve designed a unique battle system from the ground up. Upcoming updates will see the replacement of traditional “fade out” battles with this system.
Enemies usually have 3 “regular” attacks and several “grabs”.
The player has “attack”, “push”, “defend” and “wait”.
Push increases distance between target and you, and grants a chance to make the enemy fail her grab in the current turn.
There is is “Stamina” and “HP” which gets copied from your current “Energy” and “Food”.
After the battle your Food will be restored to it’s pre-fight value.
If you win the enery will be restored to the pre-fight value too.
If you lose, you end up with 1 Energy.
Fitness-Level is now extra Stamina-regeneration per turn.
There is a lot more to consider, like the “distance” between you and enemy, the enemies stamina and your current willpower.
Training Opportunities:
Attack Training: Enhance your attack skills with night-time pushups in the gym, guided by Mila.
Push Training: Already available with Ronda, improving your push ability.
Defense and Wait: These cannot be trained directly, but strategic gameplay will enhance these skills.
Lung Training: Improve your resistance against “smother-attacks” by training your lungs at night in the gym with Mila.
Enemies introduced:
Mila (Boss Enemy): Overcoming Mila will be a formidable challenge, requiring strategy, however at this state it’s probably impossible to win.
Cherry (Regular Enemy): Do not underestimate her!
Expanding Stories and Environments:
Genia Storyline: Discover more by interacting with Genia in the dorms.
Cafeteria at Night: Engage in a new quest by speaking with the cashier during the day, and return at night for additional activities.
New Maps:
Explore Rich-Street (go south from the Goodies-Street at day)
Rich women as random characters.
Simple Fetch-Quest with very low reward.
You can ‘beg’. It wont cost reputation but it might piss them off
depending on how often you beg, resulting in… certain situations.
Game Difficulty INCREASED:
I want a survival game, but at the current state the game is “too easy”.
Most players just beg and abuse their reputation to get infinite coins and food grinding and repeating the same boring tasks. I don’t like that.
Since it’s so easy to get food and coins, making “food” redundant, I made following changes:
STARVATION
As soon as Energy or Food drops to 0, they will refill instantly by a small amount and punish the player by reducing MAX-Food or Max-Energy by a very small amount.
Sleeping with Low-Max food (under 25) leads to death.
Coming soon:
Isabella’s Quest: Significant progress has been made on Isabella’s storyline, setting the stage for its release in the next update, which will feature A LOT new enemy types and require players to engage in battles. I want a “dungeon” type of map with lots of different enemies and 1 enemy boss.
Reputation Punishments:
Having high reputation is pretty OP, you can dodge a lot of punishment and you get tons of benefits already. But most people just don’t care about it. Coming soon having less than 1000 reputation will cause random false police reports “just for fun” to mess with the player.
it’s also a good reason for me to create interesting Police-Officer scenes.
“Femdom-Battle-System” + GYM’
Featuring Mila
Gym got a new makeover (at night). I also created my own battle-system.
(I don’t like those “off-screen” battles. I plan replace them with actual battles.)
What’s New in This Update:
Introducing the “Femdom-Battle-System” + GYM, Featuring Mila:
Gym Makeover:
Experience the gym in a new light, with activities now available at night.
Custom Battle-System:
I’ve designed a unique battle system from the ground up. Upcoming updates will see the replacement of traditional “fade out” battles with this system.
Enemies usually have 3 “regular” attacks and several “grabs”.
The player has “attack”, “push”, “defend” and “wait”.
Push increases distance between target and you, and grants a chance to make the enemy fail her grab in the current turn.
There is is “Stamina” and “HP” which gets copied from your current “Energy” and “Food”.
After the battle your Food will be restored to it’s pre-fight value.
If you win the enery will be restored to the pre-fight value too.
If you lose, you end up with 1 Energy.
Fitness-Level is now extra Stamina-regeneration per turn.
There is a lot more to consider, like the “distance” between you and enemy, the enemies stamina and your current willpower.
Training Opportunities:
Attack Training: Enhance your attack skills with night-time pushups in the gym, guided by Mila.
Push Training: Already available with Ronda, improving your push ability.
Defense and Wait: These cannot be trained directly, but strategic gameplay will enhance these skills.
Lung Training: Improve your resistance against “smother-attacks” by training your lungs at night in the gym with Mila.
Enemies introduced:
Mila (Boss Enemy): Overcoming Mila will be a formidable challenge, requiring strategy, however at this state it’s probably impossible to win.
Cherry (Regular Enemy): Do not underestimate her!
Expanding Stories and Environments:
Genia Storyline: Discover more by interacting with Genia in the dorms.
Cafeteria at Night: Engage in a new quest by speaking with the cashier during the day, and return at night for additional activities.
New Maps:
Explore Rich-Street (go south from the Goodies-Street at day)
Rich women as random characters.
Simple Fetch-Quest with very low reward.
You can ‘beg’. It wont cost reputation but it might piss them off
depending on how often you beg, resulting in… certain situations.
Game Difficulty INCREASED:
I want a survival game, but at the current state the game is “too easy”.
Most players just beg and abuse their reputation to get infinite coins and food grinding and repeating the same boring tasks. I don’t like that.
Since it’s so easy to get food and coins, making “food” redundant, I made following changes:
STARVATION
As soon as Energy or Food drops to 0, they will refill instantly by a small amount and punish the player by reducing MAX-Food or Max-Energy by a very small amount.
Sleeping with Low-Max food (under 25) leads to death.
Coming soon:
Isabella’s Quest: Significant progress has been made on Isabella’s storyline, setting the stage for its release in the next update, which will feature A LOT new enemy types and require players to engage in battles. I want a “dungeon” type of map with lots of different enemies and 1 enemy boss.
Reputation Punishments:
Having high reputation is pretty OP, you can dodge a lot of punishment and you get tons of benefits already. But most people just don’t care about it. Coming soon having less than 1000 reputation will cause random false police reports “just for fun” to mess with the player.
it’s also a good reason for me to create interesting Police-Officer scenes.
Other games:
Recommended:
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