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Guild Of Spicy Adventures [Android]
v0.67.203
Description:
You find yourself in a predicament... Fortuitously, a captivating fox girl appears, extending a hand of assistance.
You rise to your feet, accepting a job opportunity that's too tempting to decline.
Numerous obstacles lie ahead, and forging a guild will be essential in overcoming them.
Armed with your sturdy sword and surrounded by enchanting allies, you're prepared to escape any peril.
Eager to discover what the future holds, you embark on this bold endeavor.
You rise to your feet, accepting a job opportunity that's too tempting to decline.
Numerous obstacles lie ahead, and forging a guild will be essential in overcoming them.
Armed with your sturdy sword and surrounded by enchanting allies, you're prepared to escape any peril.
Eager to discover what the future holds, you embark on this bold endeavor.
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Changelog (v0.67.203)
v0.67
Story continuation
There are a few several new events added.
Adding new locations in the town some with nsfw voyeur access.
Adding cheats.
New collectible photos have been added to the game.
Dalia is now on an experimental schedule when looking through the window. The schedule’s activity is partly randomized.
Fanarts were added to the game relations screen.
Fix for locked access to events on newer saves.
Improving serialization performance.
Fix for inventory not loading if items exceed capacity. All those saves should work correctly now.
Fix ambiance loading serialization. Thanks @snowys
Fix top buttons nav item layout collapse.
Small fixes to input window.
Implementing a translator window to encourage story translation.
Fix shop inventory by not checking if all components selectable are sellable on sale.
Fixing combat buttons stuck after already finished combat scene.
Fix for character meeting vfx and platform locking.
The background has been improved. Meaning…
Some of the buttons were not disappearing from the screen on time possibly leading to some soft locks.
Backgrounds should be more reliable on delivery making sure it can be delivered with other sources. They were also optimized and cleaned some of the small memory leaks created during their animation. This was needed so much and took more time than I expected this month… This was probably the most complicated code I had to write in my programming career…I almost went bald completely doing this… If you notice any weird behaviors with backgrounds please let me know quickly in dms.
Fix the choice screen stuck in the middle of the animation. Thanks @snowys @agelakute2
The inventory is improved api for actions making clear distinctions of related components which also means they close together as expected. This was also reported by @agelakute2
Fix for story catchup in case the story missed a path string during the loss in the snow. Thanks @Crismon
Adding a time display string for the guard task to make players less confused about passing time.
Story continuation
There are a few several new events added.
Adding new locations in the town some with nsfw voyeur access.
Adding cheats.
New collectible photos have been added to the game.
Dalia is now on an experimental schedule when looking through the window. The schedule’s activity is partly randomized.
Fanarts were added to the game relations screen.
Fix for locked access to events on newer saves.
Improving serialization performance.
Fix for inventory not loading if items exceed capacity. All those saves should work correctly now.
Fix ambiance loading serialization. Thanks @snowys
Fix top buttons nav item layout collapse.
Small fixes to input window.
Implementing a translator window to encourage story translation.
Fix shop inventory by not checking if all components selectable are sellable on sale.
Fixing combat buttons stuck after already finished combat scene.
Fix for character meeting vfx and platform locking.
The background has been improved. Meaning…
Some of the buttons were not disappearing from the screen on time possibly leading to some soft locks.
Backgrounds should be more reliable on delivery making sure it can be delivered with other sources. They were also optimized and cleaned some of the small memory leaks created during their animation. This was needed so much and took more time than I expected this month… This was probably the most complicated code I had to write in my programming career…I almost went bald completely doing this… If you notice any weird behaviors with backgrounds please let me know quickly in dms.
Fix the choice screen stuck in the middle of the animation. Thanks @snowys @agelakute2
The inventory is improved api for actions making clear distinctions of related components which also means they close together as expected. This was also reported by @agelakute2
Fix for story catchup in case the story missed a path string during the loss in the snow. Thanks @Crismon
Adding a time display string for the guard task to make players less confused about passing time.
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