
Some Heroines Climb Up a Tower to Ask God Why the Game Has a Name That’s So Long [Android]
v2.81
Description:
After entering what was supposed to be a straightforward RPG, the Heroine is immediately discouraged by the game's excessively long title. In her frustration, she decides to climb a tower and ask God directly why the name is so lengthy. However, to meet God, she must first navigate the Holy Lands, an area teeming with demons so lustful that you need to sign a consent waiver before proceeding. Can the Heroine and her friends reach the top of God's tower and get their questions answered, or will the journey itself provide all the answers they seek?
- Genre:Adventure
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Changelog (v2.81)
-This is more of a Quality of life update than meant to be seen as a big content update, there’s some new content, mainly a bunch of silly little pixel animations for the heroines. These were made to help the UI and game logic to make more sense, uh, you’ll see what I mean.
-There is now a very short animation that when colliding monsters into each other. In my opinion it feels really good to have it.
-Broadhead skill has been changed to now push enemies and then give them BLEED, which is a new debuff that makes enemies take damage when they move. Hopefully you’ll be able to combo BLEED with some of your pushing/pulling skills to make short work of enemies inflicted with BLEED. BLEED is a very fun word to say.
-The Rain Ninjutsu skill has changed from an instant heal to double your heroines’ recovery stat for a few turns.
-The Mist Ninjutsu skill has changed to give +5 dodge tokens instead of +3.
-Tricky Wizards, Slimes, Archers, and Ropers (I think Imps as well) have all recieved health nerfs. You are now way way way less likely to get a spawn of over 100HP, and i’ll just say I no longer die inside from a triple wizard spawn.
-Wargs health has been increased to 20 for being such good boys.
-Brad hasn’t changed at all. Classic Brad.
-There is now a very short animation that when colliding monsters into each other. In my opinion it feels really good to have it.
-Broadhead skill has been changed to now push enemies and then give them BLEED, which is a new debuff that makes enemies take damage when they move. Hopefully you’ll be able to combo BLEED with some of your pushing/pulling skills to make short work of enemies inflicted with BLEED. BLEED is a very fun word to say.
-The Rain Ninjutsu skill has changed from an instant heal to double your heroines’ recovery stat for a few turns.
-The Mist Ninjutsu skill has changed to give +5 dodge tokens instead of +3.
-Tricky Wizards, Slimes, Archers, and Ropers (I think Imps as well) have all recieved health nerfs. You are now way way way less likely to get a spawn of over 100HP, and i’ll just say I no longer die inside from a triple wizard spawn.
-Wargs health has been increased to 20 for being such good boys.
-Brad hasn’t changed at all. Classic Brad.
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